AI Insights · Timothy · July 2021
Top 5 Character Collection Games on Android in Spain for Q2 2021
Explore the performance of the top 5 character collection games on Android in Spain for Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 character collection games on the Android platform in Spain showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the performance of each game based on data from Sensor Tower.
Coin Master experienced a consistent increase in weekly revenue, starting at around $142K at the beginning of April and peaking at approximately $149K in mid-June. Weekly downloads for the game, however, saw a decline from 13.3K in late March to around 8.7K by the end of June. Despite fluctuating active user numbers, the game maintained a strong presence, with active users ranging from 166K to 187K throughout the quarter.
Brawl Stars displayed a steady revenue trend, with weekly revenue hovering around $91K to $96K, peaking in the last week of June. The game also saw a notable increase in weekly downloads, particularly in mid-June, where downloads spiked to nearly 30K. Active users remained robust, with numbers fluctuating between 1.3M and 1.6M, showing a consistent player base.
Free Fire had a dynamic quarter with weekly revenue peaking at around $91K in early May and stabilizing around $75K by the end of June. Weekly downloads showed a slight decline from 15K in late March to approximately 13.5K by the end of June. The game’s active users saw an upward trend, increasing from 595K at the start of the quarter to around 715K by late June.
State of Survival: Zombie War showed varied performance with weekly revenue peaking at around $48K in mid-April and gradually decreasing to approximately $31K by the end of June. Weekly downloads saw a significant drop from 10.6K in late March to around 1.2K by the end of June. Active users also experienced a decline from 95K to 58K within the same period.
Clash of Clans had a relatively stable quarter with weekly revenue peaking at around $64K in mid-April and maintaining an average of around $39K throughout the quarter. Weekly downloads fluctuated, peaking at 12.8K in mid-April and settling around 8K by the end of June. The game maintained a strong active user base, ranging from 880K to 1.06M, showing a slight decline towards the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.